Adamantine Power: Acala
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|---|---|---|---|
| Name | |||
| Kanji | 金剛力・不動 | ||
| Rōmaji | Kongōriki: Fudō | ||
| Literal English | Vajra Power: Acala | ||
| Games | Adamantine Power: Acala | ||
| Debut | |||
| Game | Naruto Shippūden: Ultimate Ninja 4 | ||
| Appears in | Game only | ||
| Data | |||
| Classification | |||
| Type | |||
| Class | Offensive | ||
| Range | Short-range | ||
| Other jutsu | |||
| Parent jutsu | |||
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Hashirama kicks the opponent away and raises some wood tendrils to strike the enemy down. With the opponent layed on the ground, Hashirama gathers a large amount of chakra into his right fist, jumps and drives it into his foe's torso. The impact causes the ground to break apart and a small forest to erupt from it.
Trivia
- Vajra is a mythical substance that can cut any substance, but cannot be cut itself.
- Acala, known as Fudō Myōō (不動明王; Literally meaning "Immovable Wisdom King") in Japanese, is one of the Five Wisdom Kings in Buddhism. Acala is the destroyer of delusion and a principal protector of Buddhism. His immovability refers to that aspect of mind which is forever unmoved: perfectly stable and unchanging.

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